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Numbers and Operations |
Algebraic Concepts |
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Measurement |
Data Analysis and Probability |
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Geometry |
Mathematical Reasoning |
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Numbers and
Operations |
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4.A.1.M read and write
whole numbers through millions and identify the place
value for each |
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4.A.2.M compare, order,
and group whole numbers and amounts of money to
$1.00 |
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Cookie
Dough |
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Alligator Lunch |
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Can You Say Really Big #'s? |
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Number
Cracker |
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My
Place |
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Comparing #'s ~ 6 digits |
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What's
My Place? |
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Ordering #'s ~ 6 digits |
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Place
Value Puzzler |
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Comparing #'s ~ millions |
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6
Digit Place Value |
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Ordering #'s ~ millions |
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4.A.3.M use expanded
notation to represent whole numbers through
millions and decimals through hundredths |
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4.A.4.M locate/identify
fractions or decimals on a number line (decimals through
hundredths place, fraction denominators to 10ths |
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Place
Value ~ expanded |
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Visual
Fractions |
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What's
Your Name? |
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Decimal Number Line |
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Place
Value Playoff! |
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Expanded Form |
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4.A.5.M use the concept
of negative numbers (e.g., on a number line, in
temperature, in "owing") |
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4.A.6.M
find/identify/list factors of a given number through 10
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One
False Move |
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The
Factor Game |
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Line
Jumper |
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Which
is Not a Factor? |
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The
Number Line ~
click on
Number Line |
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Factor
Tree |
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Real
Number Line |
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Prime
Factors |
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Negative Number Game |
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Octopus
Factors |
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4.A.7.M
find/identify/list multiplies of a number, where the
multiples do not exceed 100
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4.A.8.M know and
demonstrate that numbers such as 2, 3, 5, 7, and 11 do
not have any factors except 1 and themselves and that
such numbers are called prime numbers |
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Product Game |
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All
About Prime #'s |
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Grid
Game |
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Prime
Factors |
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Multiple Matrix |
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Grid
Game |
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Number
Cop |
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Prime
Numbers |
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Ghost
Blaster ~ 10 |
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4.A.9.M use the inverse
relationships between multiplication and division
to simplify computations and to check results |
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4.A.10.M use the standard
algorithm for the addition and subtraction of
multi-digit numbers
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Checking Division |
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Circus
Fun |
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Inverse Relationships |
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Math
Baseball |
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Inverse Relationships |
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Adding
3-digit #'s |
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Subtracting 3-digit #'s |
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4.A.11.M solve addition
and subtraction problems involving decimals (through
hundredths) |
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4.A.12.M know and use
multiplication facts through the 12 tables
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Let's
Do Lunch |
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Mystery Picture |
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School
Store |
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Are
You a Math Magician? |
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Power
Football |
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Sum
Sense |
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Adding
Money |
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Multiplication
MATHO |
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Subtracting Money |
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Add &
Subtract Decimals |
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4.A.13.M solve problems
involving multiplication through 12's tables
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4.A.14.M multiply
multi-digit numbers by two-digit numbers
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Table
Mountain |
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How to
Multiply Multi-digits |
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Tic
Tac Toe ~ medium |
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Multi-digit Multiplication |
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Math
Baseball |
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Multiplication ~ level 2 |
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Multiplication Tables |
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Multiply 2 & 3 digit #'s |
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4.A.15.M divide
multi-digit numbers by one-digit divisors
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4.A.16.M solve
problems involving all operations with whole numbers,
and/or explain the solution (limit to two-step problems) |
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Division Mini Lesson |
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Fun on
the Farm |
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How to
Divide |
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Let's
Plan a Party? |
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Division |
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Kid
Zone ~word problem |
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Division |
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Kid
Zone ~word problem |
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4.A.17.M write the
decimal, fraction or mixed number represented by a
drawing of part of a figure |
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4.A.18.M represent
a given decimal, fraction or mixed number using drawings |
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Decimals |
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What
is a Fraction? |
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Fractions |
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Bowling for Fractions |
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Pizza
Party |
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Mixed
Numbers |
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Fraction Model |
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4.A.19.M identify,
draw, and write equivalent fractions
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4.A.20.M solve
problems involving
(+, -, x) with decimals through the tenths or money to
the cent and/or explain the solution |
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Fraction Frenzy |
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Let's
Do Lunch |
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Shade
In |
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Let's
Go Shopping |
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Fresh
Baked Fractions |
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Show
Me the Money |
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Equivalent Fractions |
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Adding
Decimals |
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Equivalent Fractions |
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Subtracting Decimals |
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4.A.21.M apply
knowledge of fractions to solve word problems that
involve addition and subtraction of fractions with like
denominators |
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4.A.22.M write
tenths and hundredths in both fraction and decimal
notations
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Adding
Fractions |
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Fractions & Decimals |
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Subtracting Fractions |
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More
Fractions & Decimals |
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Math
Splat |
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Fraction/Decimal Conversion |
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Fraction
Word Problems |
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The
Decifractator |
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Death
to Decimal |
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4.A.23.M know the
fraction and decimal equivalent for halves and fourths
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4.A.24.M round
whole numbers to the nearest ten, hundred, thousand, ten
thousand, hundred thousand, or million
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Adding
Fractions |
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Round
Number ~ EASY |
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Rounding Flashcards |
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Hangman Rounding |
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4.A.25.M round
amounts of money to the nearest dollar
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4.A.26.M estimate
the answer to addition, subtraction and multiplication
problems using whole numbers through 6 digits |
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Let's
Go Shopping |
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Estimation Valley Golf ~ Pro |
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Rounding Decimals |
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Round
About |
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Rounding Off |
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That's
Right |
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Estimation by Rounding |
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Estimation Contraption |
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Measurement |
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4.B.1.M
match/construct analog time (a picture of a clock), to
the same time written in digital |
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4.B.2.M identify
time (analog or digital) as the amount of minutes before
and/or after the hour |
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Bang
on Time |
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Bedtime Bandits |
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Clock
Program |
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Missing Hands |
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Clockworks |
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Telling Time |
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Marty's Digital Clock |
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Time
Matching |
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4.B.3.M determine
elapsed time using hours and minutes
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4.B.4.M solve
problems involving temperature
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Elapsed Time |
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Be a
Scientist |
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Elapsed Time on a Clock |
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Hot
Stuff |
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Discovering Elapsed Time |
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Temperature Quiz |
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Elapsed Time Quiz |
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4.B.5.M use or read
a ruler to measure to the nearest 1/4 inch or millimeter |
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4.B.6.M make
reasonable estimates of weights, lengths and capacities
of familiar objects |
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Measure It |
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Estimation Length |
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Ruler
Game |
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Are We
There Yet? |
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Reading Length |
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Walrus
World |
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How
Many Pearls? |
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4.B.7.M find the
perimeter of a square or rectangle with only two sides
labeled (same units) |
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4.B.8.M know the
difference between perimeter and area and when each is
appropriate to use |
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Adam
Ant |
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Area
of Rectangle |
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Fence
Me In! |
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Bucky's Blueprints ~
when
registration screen appears, click Maybe Later |
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Perimeter |
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Shape
Surveyor |
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Calculate the Perimeter |
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Area
and Perimeter |
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4.B.9.M find
the area of an irregular figure shown on a grid |
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4.B.10.M convert
linear measurements within the same system to the unit |
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Area
Explorer |
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Unit
Conversion |
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Area
of Parallelograms |
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Conversions |
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Areas of Irregular Shapes |
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Matching Equivalents |
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Converting Units |
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Conversion Game |
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Geometry |
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4.C.1.M identify/classify/compare
two-dimensional figures
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4.C.2.M identify
the radius and diameter of a circle
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Identify Shapes |
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Name the Polygon |
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Geometry Flashcards |
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Online Pattern Blocks |
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4.C.3.M classify
three-dimensional figures and/or identify the
characteristics |
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4.C.4.M describe
the attributes of different triangles
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Solid Pattern Pieces |
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Identifying
Triangles~angles |
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Wise Up |
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Identifying
Triangles~sides |
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Platonic Solids |
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Sorting Triangles |
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Buried Shapes |
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4.C.5.M visually
classify angles as acute, obtuse or right
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4.C.6.M draw or
identify a translation (slide), reflection (flip) or
rotation (turn) of a 2-dimensional shape
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Identify Angles |
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Flipping Monsters |
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Angles |
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Wrapping Paper
Patterns |
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Anglemania |
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Fruity Flip Flop |
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Star Gazing |
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Icy Slides, Flips &
Turns |
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Wise Up ~ angles |
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4.C.7.M understand
that 90, 180, 270, and 360 degrees are associated,
respectively with 1/4, 1/2, 3/4, and full turns |
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4.C.8.M identify
or create figures that have one, two, or no lines of
symmetry
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Lines of Symmetry |
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Ask Hannah |
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Symmetry |
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Symmetry Test |
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More About Symmetry |
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4.C.9.M identify
congruent and similar figures
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4.C.10.M identify
parallel lines and perpendicular lines
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Using Congruent
Figures |
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Basic Terms |
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Congruent
Concentration |
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Pairs of Lines |
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Congruent or Not? |
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Parallel &
Perpendicular |
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4.C.11.M identify
points, lines, line segments or rays
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4.C.12.M match or
plot the ordered pair with the appropriate point
(or object) on a simple grid |
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Coordinate Geometry |
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Grid Graph |
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Basic Terms |
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What's the Point? |
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Billy Bug |
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Algebraic Concepts |
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4.D.1.M extend or find a
missing element in a numerical or geometric pattern ( +,
- or x may be used - numerical patterns must be whole
numbers) |
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4.D.2.M identify/describe
the rule for a numerical or geometric pattern shown (+,
- or x may be used - numerical patterns must be whole
numbers)
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Patterns |
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Victor's Rule |
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Brenda's Border |
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Patterns |
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Christmas
Lights |
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Rhino
Raider |
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Missing Numbers |
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Exploring Number Patterns |
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Pattern Games |
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4.D.3.M create or
replicate a numerical or geometric pattern showing 3
repetitions (+, - or x may be used - numerical patterns
must be whole numbers) |
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4.D.4.M determine the
missing elements in a function table given the rule
(functions may use +, - or x and whole numbers)
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Number
Cracker |
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Function Machine |
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Pattern Games |
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Function Table |
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Crazy
Pattern Machine |
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Function Machine |
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What
Comes Next? |
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Easy
Algebra |
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Easy
Algebra |
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Easy
Algebra |
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4.D.5.M determine the
rule for a function given a completed table (functions
may use +, - or x and whole numbers) |
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4.D.6.M correlate story
situations with expressions or equations (may use
numbers and one operation +, - or x; no variables) |
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Can
You Guess the Function? |
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Leon
the Chameleon |
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Whole
Number Cruncher |
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Leon
the Chameleon |
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Number
Cruncher |
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Escape
from Planet X |
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Stop
that Creature! |
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Ambleweb Function Machine |
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4.D.7.M
identify the missing symbol (+, -, x, ÷ , =,
<, >) that makes a number sentence true |
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4.D.8.M solve for a
missing number in an equation (using estimation, guess,
and check, etc) |
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Cross
the Swamp |
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Operation Order |
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Math
Baseball ~
choose an operation and
then choose YES for Algebra style |
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Solving Equations |
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Solving Equations |
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Solving Equations |
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Kindergarten
First Grade
Second Grade
Third Grade
Fourth Grade
Fifth Grade |